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<article article-type="research-article" dtd-version="1.3" xml:lang="en"
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    <front>
        <journal-meta>
            <journal-id journal-id-type="issn">2756-1224</journal-id>
            <journal-title-group>
                <journal-title>Language Documentation &amp; Description</journal-title>
            </journal-title-group>
            <issn publication-format="electronic">2756-1224</issn>
            <publisher>
                <publisher-name>Aperio</publisher-name>
            </publisher>
        </journal-meta>
        <article-meta>
            <article-id pub-id-type="doi">10.25894/ldd.342</article-id>
            <article-version>VoR</article-version>
            <article-categories>
                <subj-group>
                    <subject>Research</subject>
                </subj-group>
            </article-categories>
            <title-group>
                <article-title>Northern Arapaho virtual reality linguistic
                    elicitation</article-title>
            </title-group>
            <contrib-group>
                <contrib contrib-type="author" corresp="yes">
                    <contrib-id contrib-id-type="orcid"
                        >https://orcid.org/0000-0002-7938-7361</contrib-id>
                    <name>
                        <surname>Kelly</surname>
                        <given-names>Phineas</given-names>
                    </name>
                    <email>phineas@uwyo.edu</email>
                    <xref ref-type="aff" rid="aff-1">1</xref>
                </contrib>
                <contrib contrib-type="author">
                    <contrib-id contrib-id-type="orcid"
                        >https://orcid.org/0000-0003-0997-9289</contrib-id>
                    <name>
                        <surname>Cowell</surname>
                        <given-names>Andrew</given-names>
                    </name>
                    <xref ref-type="aff" rid="aff-2">2</xref>
                </contrib>
            </contrib-group>
            <aff id="aff-1"><label>1</label>University of Wyoming, US</aff>
            <aff id="aff-2"><label>2</label>University of Colorado Boulder, US</aff>
            <pub-date publication-format="electronic" date-type="pub" iso-8601-date="2023-05-26">
                <day>26</day>
                <month>05</month>
                <year>2023</year>
            </pub-date>
            <pub-date publication-format="electronic" date-type="collection">
                <year>2023</year>
            </pub-date>
            <volume>23</volume>
            <issue>1</issue>
            <elocation-id>2</elocation-id>
            <history>
                <date date-type="received" iso-8601-date="2023-05-15">
                    <day>15</day>
                    <month>05</month>
                    <year>2023</year>
                </date>
                <date date-type="accepted" iso-8601-date="2023-05-17">
                    <day>17</day>
                    <month>05</month>
                    <year>2023</year>
                </date>
            </history>
            <permissions>
                <copyright-statement>Copyright: &#x00A9; 2023 The Author(s)</copyright-statement>
                <copyright-year>2023</copyright-year>
                <license license-type="open-access"
                    xlink:href="http://creativecommons.org/licenses/by/4.0/">
                    <license-p>This is an open-access article distributed under the terms of the
                        Creative Commons Attribution 4.0 International License (CC-BY 4.0), which
                        permits unrestricted use, distribution, and reproduction in any medium,
                        provided the original author and source are credited. See <uri
                            xlink:href="http://creativecommons.org/licenses/by/4.0/"
                            >http://creativecommons.org/licenses/by/4.0/</uri>.</license-p>
                </license>
            </permissions>
            <self-uri xlink:href="https://lddjournal.org/articles/10.25894/ldd.342/"/>
            <abstract>
                <p>Arapaho is an endangered Native American language with fewer than 100 fluent
                    speakers, all elderly. The age and health of the speakers limit our ability to
                    do traditional on-the-ground documentation of language in relation to geography
                    and space. In this project, a virtual reality (VR) elicitation process was
                    developed in collaboration with elders of the Northern Arapaho Language and
                    Culture Commission. This new place-sensitive method of linguistic documentation
                    uses aerial drone video and 8K resolution, three-dimensional (3D), 360-degree
                    panoramas to visually and auditorily immerse elder consultants in physical
                    locations oriented around the traditional Arapaho worldview. This method
                    virtually transports elder speakers of Indigenous languages into places and
                    contexts that may be physically impossible for them to visit in person, allowing
                    them to recall place-based cultural and ecological knowledge. Analysis of
                    interview data resulting from VR elicitation shows it to be comparable to other
                    language documentation techniques in terms of the quality of the data while also
                    possessing unique attributes and utility.</p>
            </abstract>
            <kwd-group>
                <kwd>Virtual Reality</kwd>
                <kwd>Language Elicitation Methods</kwd>
                <kwd>Northern Arapaho Language</kwd>
                <kwd>Environment</kwd>
            </kwd-group>
            <funding-group specific-use="crossref">
                <award-group>
                    <funding-source id="gs1" country="USA">
                        <institution-wrap>
                            <institution>National Science Foundation</institution>
                            <institution-id institution-id-type="doi" vocab="open-funder-registry"
                                vocab-identifier="10.13039/open_funder_registry"
                                >10.13039/100000001</institution-id>
                        </institution-wrap>
                    </funding-source>
                </award-group>
                <award-group>
                    <funding-source id="gs2" country="USA">
                        <institution-wrap>
                            <institution>Established Program to Stimulate Competitive Research
                                (EPSCoR)</institution>
                            <institution-id institution-id-type="doi" vocab="open-funder-registry"
                                vocab-identifier="10.13039/open_funder_registry"
                                >10.13039/100005714</institution-id>
                        </institution-wrap>
                    </funding-source>
                </award-group>
            </funding-group>
        </article-meta>
    </front>
    <body>
        <sec>
            <title>1. Introduction</title>
            <p>A spring wind ran her warm fingers through the short grass prairie plains of
                    <italic>Heneeceibooo</italic> &#8216;the buffalo trail&#8217;.<xref
                    ref-type="fn" rid="n1">1</xref> In the nearby town of Laramie, or
                    <italic>Niitokooxeeetiini&#8217;</italic> (which means &#8216;where we get tipi
                poles&#8217; in Arapaho), inside the modern red sandstone building of
                    <italic>Touhooniiteen</italic> at the University of Wyoming (UWYO), a hushed and
                expectant silence settled over the small group of elders, family, students, and
                project staff. <italic>Nii&#8217;eihii Neecee</italic>, the culture bearer of the
                Northern Arapaho tribe whose name means &#8216;Eagle Chief&#8217;, began a virtual
                reality elicitation session by donning goggles and starting to slowly explore the
                interior of a <italic>niiinon</italic>, the Arapaho &#8216;tipi&#8217;. The tipi was
                filled with tools, cooking utensils, clothing, buffalo robes, and all the
                traditional necessities of pre-reservation Arapaho life. As described by Lowood
                    (<xref ref-type="bibr" rid="B22">2021, paragraph 1</xref>), virtual reality (VR)
                is the</p>
            <disp-quote>
                <p>use of computer modeling and simulation that enables a person to interact with an
                    artificial three-dimensional (3-D) visual or other sensory environment. VR
                    applications immerse the user in a computer-generated environment that simulates
                    reality through the use of interactive devices, which send and receive
                    information and are worn as goggles, headsets, gloves, or body suits.</p>
            </disp-quote>
            <p>Virtual reality elicitation, a new method of linguistic elicitation proposed in this
                article, uses aerial drone video, 360-degree panoramic photography, and 360-degree
                spatial audio to visually and auditorily immerse elder consultants in physical
                locations of cultural significance. This paper explores the VR elicitation method in
                the context of Northern Arapaho language documentation, arguing that it is a novel
                elicitation technique that is comparable to other techniques such as use of
                interviews and pictorial stimuli, while also being especially useful in specific
                situations and contexts of language endangerment and land loss involving elder
                speakers of Indigenous languages. As seen in <xref ref-type="fig" rid="F1">Figure
                    1</xref>, a large screen on the back wall of the 3D CAVE (Cave Automatic Virtual
                Environment) projected what Nii&#8217;eihii Neecee saw for everyone present.</p>
            <fig id="F1">
                <label>Figure 1</label>
                <caption>
                    <p>Projection screen showing what Nii&#8217;ehii Neecee is seeing inside a
                        niiinon in VR, 2019.</p>
                </caption>
                <alt-text>Projection screen showing what Nii&#8217;ehii Neecee is seeing inside a
                    niiinon in VR, 2019</alt-text>
                <graphic xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="ldd-23-1-342-g1.jpg"
                />
            </fig>
            <p>The niiinon serves as the Arapaho home and, through the process of entering and
                leaving it, a portal or cognitive bridge to other places and times. The niiinon also
                functions as a visual and symbolic marker of Arapaho ownership and occupation of
                their homelands far from the Wind River Indian Reservation. So, for example, after
                beginning his journey in the niiinon, Nii&#8217;eihii Neecee went on to explore
                Nohuuxone&#8217; and Biito&#8217;owu&#8217;, Arapaho locations in Northern Colorado
                and Southern Wyoming, respectively. As a result of two years of iterative
                collaboration with elders and educators from the Northern Arapaho Language and
                Culture Commission, the VR linguistic elicitation method and the individual
                applications have been designed to include key components of both Arapaho language
                and culture. Some of the most prominent cultural elements are the Arapaho metaphors
                of center and periphery and the concept of the journey or path, literally movement
                from one physical location to another, but also more abstractly the symbolic or
                spiritual journey of life (<xref ref-type="bibr" rid="B1">Anderson 2008</xref>;
                    <xref ref-type="bibr" rid="B7">Cowell 2018</xref>). The distinction between
                being <italic>wotee-</italic> &#8216;to or at the center of the camp circle in the
                presence of other humans&#8217; and <italic>nooo&#8217;-</italic> &#8216;away from
                center and human presence out in the prairie, hills and mountain peaks&#8217; is
                seen in the VR elicitation sessions and applications in that they always begin with
                elder Northern Arapaho speakers seated inside their traditional niiinon. Starting at
                the center of the home or camp circle and journeying out from there to accomplish
                daily tasks&#8212;and under special circumstances to seek the help of the living
                land and spirit world&#8212;is a process both familiar and sacred to the Arapaho
                    (<xref ref-type="bibr" rid="B1">Anderson 2008</xref>). So each elicitation
                session begins inside the niiinon, which grounds the design of the VR elicitation
                applications within the traditional Arapaho worldview.</p>
            <p>In this paper we discuss the VR elicitation method and its development, testing, and
                affordances. A diverse group of elder speakers participated in VR elicitation
                sessions in 2019 and 2020, and the audio recordings of these sessions were compared
                with the extensive corpus of Arapaho language archived in ELAR, the Endangered
                Languages Archive (<xref ref-type="bibr" rid="B6">Cowell 2014</xref>), in some cases
                with the same speaker and topic. The VR recordings and the non-VR recordings were
                interlinearized, annotated, and tokenized. They were then sorted computationally and
                analyzed statistically. The analysis showed that VR elicitation is comparable to
                other language documentation techniques such as pictorial stimulus, interviews, and
                the recording of spontaneous discourse. It has unique attributes in terms of
                capturing linguistic richness as evidenced in subordination and the use of
                transitive verbs, suggesting that elder speakers react to VR locations as if they
                were actually there. The comparison also showed that the movement from inside the
                niiinon out onto the land and back in interactive VR elicited rich connections
                between the niiinon, the environment, the general material culture of the Arapaho,
                and the key cultural values of respect and storytelling. It also elicited strong
                affective emotional and psychological responses from all the elders. The audio
                recordings of the VR elicitation sessions produced a strong sense of the niiinon as
                the nexus where human material culture and survival, landscape and environment, and
                human cognitive culture all coalesce. The unique stories and wisdom shared by the
                elders as they sat in the VR niiinon and moved out through the mountain passes and
                plains that were once theirs, but are now &#8220;wilderness&#8221; areas in state or
                national parks in Wyoming and Colorado, re-anchored them to those places. VR
                elicitation is valuable because it combines the traditional practices of
                storytelling within the niiinon and walking the land with the academic praxis of
                language elicitation. This article explores Northern Arapaho virtual reality
                elicitation with the hope that these new methods can be refined and extended to
                benefit other Indigenous language documentation efforts.</p>
        </sec>
        <sec>
            <title>2. Background and context</title>
            <p>Andrew Cowell is a professor of linguistics who has done extensive research on
                Arapaho and is a proficient (though not native) speaker of the language. His role in
                this project has primarily been to transcribe and translate the Arapaho language
                data produced through the VR methodology and to assist in providing quantitative and
                qualitative analysis of that data. Phineas Kelly designed the VR methodology and
                engaged in the VR sessions and elicitation with the elders. The development of the
                VR elicitation method began in the summer of 2017, when Kelly brought the idea for a
                mobile place-based language and culture learning game for Arapaho to Dr. Christopher
                Russell, director of the University of Wyoming (UWYO) Native American and Indigenous
                Studies department. Excited by the potential of the project, Dr. Russell and Robyn
                Lopez, the UWYO Arapaho Language Instructor, introduced Kelly to the elders of the
                Northern Arapaho Language and Culture Commission. Conversations with Northern
                Arapaho elders at the Arapaho Language Immersion school during language
                revitalization fieldwork that summer made one thing painfully clear: consumption of
                video games, the internet, and western media productions&#8212;all in English and
                now available to Arapaho youth 24 hours a day beginning in early childhood&#8212;are
                having a devastating effect on the transmission of the Arapaho language. Even
                families lucky enough to have fluent speakers at home were struggling to pass on the
                language and maintain the interest of young family members in the culture. A
                question emerged from our conversations: How can we use the tools and technologies
                of the Western media entertainment machine that are facilitating the erasure of our
                language and culture to help save it? The first tangible step on the journey to find
                an answer to that question was the creation of an augmented reality mobile
                place-based game that teaches Arapaho language and culture. The game is currently
                being used by a diverse group of Native American high school students, as well as
                undergraduate and graduate students at UWYO (<xref ref-type="bibr" rid="B19">Kelly
                    2020</xref>). Feedback from the elders and language learners has led us to
                conclude that, in the words of Arapaho Elder Woo&#8217;uh&#8217;ei, &#8220;A game to
                teach our language and culture can be a way to fight the fire of Western media
                technology which is erasing us with fire!&#8221; (personal communication,
                2018-07-17). Taking these first steps led us to ask what other tools and
                technologies might be used to push back in some small way against the digital
                tsunami of English language media and entertainment. Besides the smartphones that
                are never far from the hands of Arapaho youth, arguably the most compelling media
                technologies are video games and movies, the newest and most addictive of which are
                in immersive 3D and VR. How can these specific technologies be used in new ways?
                These questions evolved into a proposal to the National Science Foundation
                Documenting Endangered Languages Program for which Andrew Cowell agreed to be the
                Arapaho linguistic consultant.</p>
        </sec>
        <sec>
            <title>3. Language overview</title>
            <p>Arapaho is an Algonquian language with two dialects, one of which is still spoken
                only in the western United States. Northern Arapaho is spoken on the Wind River
                Indian Reservation in Wyoming by fewer than 100 native speakers who are in their
                sixties or older, while there are no remaining fluent speakers of Southern Arapaho,
                which was spoken in Oklahoma (<xref ref-type="bibr" rid="B9">Cowell &amp; Moss
                    2011</xref>). After the discovery of gold near Denver in 1858, European American
                settlers poured into the front range of Colorado, displacing the Indigenous Arapaho
                Tribe with violence and genocide, culminating in the infamous Sand Creek massacre of
                1864. In 1878, the Northern Arapaho were relocated to the area of Wyoming that is
                now the Wind River Indian Reservation (see <xref ref-type="fig" rid="F2">Figure
                    2</xref>). Since then, an array of sociological factors, from compulsory
                attendance at American Indian boarding schools whose aim was to forcibly eradicate
                Arapaho language and culture from Arapaho children up until 1978, to the continued
                predominance of English as the primary mode of instruction in K-12 education, to the
                inescapable influence of Western media culture, have all contributed to a state of
                emergency for the Arapaho language.</p>
            <fig id="F2">
                <label>Figure 2</label>
                <caption>
                    <p>Wind River Indian Reservation Regional Map. This is an edited detail of a
                        larger map of the United States that is in the public domain.</p>
                </caption>
                <alt-text>Wind River Indian Reservation Regional Map. This is an edited detail of a
                    larger map of the United States that is in the public domain</alt-text>
                <graphic xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="ldd-23-1-342-g2.png"
                />
            </fig>
            <p>Arapaho is a highly polysynthetic agglutinating language which packs vast amounts of
                information into morphologically complex verbs. This poses special challenges for
                the survival of the language in that, like other polysynthetic languages, the
                average number of hours it takes for an adult learner to become a proficient speaker
                can be as much as three to four times that of isolating languages, which neatly
                distinguish and separate constituents like subject, verb, and object (<xref
                    ref-type="bibr" rid="B13">Green 2016</xref>). The Northern Arapaho are acutely
                aware of the critical state of their language and have been engaged in a variety of
                efforts to maintain it with both audio-recorded and written documentation and the
                development of language-teaching curricula. They developed an Arapaho orthography in
                the 1970s that has now become standard. Extensive documentation of spoken Arapaho
                has been amassed by Cowell in the form of the Arapaho Conversational Database,
                deposited at the online Endangered Languages Archive (ELAR); additional material has
                been collected since that initial deposit. More recently, Cowell&#8217;s Arapaho
                Language Project has made a variety of language teaching and learning materials
                available on the project website, and he has developed a lexical database with a
                morphological parser and concordancer (<xref ref-type="bibr" rid="B18">Kazeminejad
                    et al. 2017</xref>), as well as a text database.<xref ref-type="fn" rid="n2"
                    >2</xref></p>
        </sec>
        <sec>
            <title>4. Virtual reality elicitation overview</title>
            <p>Virtual reality elicitation uses aerial drone video and 8K resolution,
                three-dimensional (3D), 360-degree panoramic photography (7,680 &#215; 4,320 pixel
                photos captured with offset images to simulate the way that human eyes perceive
                    depth<bold>)</bold> to visually and auditorily immerse elder consultants in
                physical locations of cultural significance. VR elicitation was developed in a
                two-year long process of iterative collaboration with the Northern Arapaho Language
                and Culture Commission in which versions of applications were shared and tested for
                both usability and cultural appropriateness. By virtually bringing elder speakers of
                Indigenous languages into places and contexts such as remote wilderness areas and
                private lands that are physically impossible for them to visit in person due to the
                physical limitations of age, lack of roads, or lack of permissions, VR elicitation
                allows speakers to apply autochthonous cultural and ecological knowledge to the
                land. When viewed in a VR headset, 8K 3D 360-degree panoramic photography and
                videography create a highly detailed and realistic ground-level visual experience
                that forms the basis for the immersive VR elicitation applications. The project has
                documented multiple locations on the Wind River Indian Reservation in southeast and
                south-central Wyoming and northern Colorado with previously documented and
                undocumented place names and/or places of special cultural significance to the
                Northern Arapaho. The locations of interest for the project were chosen specifically
                by members of the Northern Arapaho Language and Culture Commission who are all elder
                culture bearers and language keepers of the tribe. The specific locations and data
                were developed in collaboration with the UWYO Shell 3D Visualization Center into
                distinct VR elicitation applications built in Unity, a video game software
                development engine, for each location. The VR elicitation technique and technology
                presents elders with unique, compelling, and culturally meaningful multimedia
                experiences.</p>
            <p>One of the key benefits of the VR elicitation method is that it is both a
                documentation and a revitalization tool: the elicitation applications&#8212;in which
                the elders view the locations of cultural significance and record spoken Arapaho
                about those places&#8212;become teaching and learning applications when the
                elders&#8217; speech is added to them. Traditional elicitation techniques, such as
                pictorial stimulus-driven elicitation and interview, are methods for eliciting and
                recording speech that must be turned into teaching and learning materials in a
                completely separate and time-consuming process that also requires distinct skill
                sets. VR elicitation applications are already teaching and learning applications
                about the locations of cultural significance they display, as the process of
                eliciting spoken language from elder speakers combines their knowledge with the
                place in a single process. The VR teaching and learning applications are the same as
                the VR elicitation applications, but with the spoken Arapaho of the elders added in
                so that language students view and move through the same locations in VR while they
                hear via the audio recordings and see in text callouts the words of the elders about
                those places.</p>
            <p>The VR elicitation applications are built using the VR tools within the Unity video
                game development engine. While the platform is free (for non-commercial and small
                business creators), it takes considerable time and expertise to learn how to make
                anything in it. Basic knowledge of the C# programming language is needed, which
                presents a steep barrier to the utilization of VR as an elicitation technique by
                other communities and researchers. Understanding this from the beginning, a set of
                tools for VR elicitation and teaching and learning application development are being
                developed by Phineas Kelly and the UWYO Shell 3D Visualization center, which
                supports campus 3D data visualization, data capture, 3D asset creation, and
                software-development at the University of Wyoming. The tools and methods developed
                in this project will function as a stand-alone tool kit that can be used with only
                limited knowledge of computer programming or Unity itself. Content development for
                VR in this project and other similar applications entails the collection of
                360-degree panoramic images of physical places. Luckily, 3D 360-degree cameras are
                now relatively inexpensive and easy to use, and they produce high quality images,
                mitigating yet another potential barrier to VR application development.</p>
            <p>A key aspect of VR elicitation is the concept of presence, or the subjective
                impression and experience of being immersed in and enveloped by a virtual world
                rather than the real world in which the consultant is actually situated (<xref
                    ref-type="bibr" rid="B14">Hale and Stanney 2014</xref>; <xref ref-type="bibr"
                    rid="B17">Hillis 1999</xref>; <xref ref-type="bibr" rid="B24">Schuemie et al.
                    2001</xref>). The sense of presence creates the experience of being transported
                to another physical location which the viewer can examine in lifelike 3D 360-degree
                detail. VR elicitation as prototyped in this project is an improvement on
                traditional pictorial stimulus-driven elicitation techniques, which present
                consultants with pictures, line drawings, or video clips and ask them to describe
                what they see, because it envelops consultants completely in a lifelike world. VR
                elicitation utilizes high resolution 8K 3D panoramic photographs and video of actual
                physical environments in hyper-realistic 3D detail so that individual blades of
                grass on the ground look real, unlike traditional VR simulations that have the
                semblance of reality but appear flat and artificial in comparison.</p>
            <p>360-degree panoramas have been shown to be the most valid display format for
                eliciting psychological response, and VR simulations have been shown to be the most
                effective display format for eliciting physiological response (<xref ref-type="bibr"
                    rid="B16">Higuera-Trujillo et al. 2017</xref>). There is a vast difference
                between viewing a photograph or a two-dimensional video clip of a place, as in
                pictorial stimulus-driven elicitation, and experiencing it within immersive 8K
                (8000-pixel) 3D VR. 8K 3D virtual reality is so visually detailed and realistic that
                it has been demonstrated to have measurable psychological and physiological effects,
                such as reduced systolic blood pressure and heart rate as well as a decrease in
                reported negative emotions, which nearly replicate the actual experience of being in
                a specific outdoor location (<xref ref-type="bibr" rid="B25">Yu et al. 2018</xref>).
                Upon his first experience of a VR simulation, Nii&#8217;eihii Neecee exclaimed that
                it was like seeing <italic>biiteino&#8217;</italic> &#8216;ghosts&#8217;. Both the
                niiinon itself and the locations of cultural significance that Nii&#8217;eihii
                Neecee visited when he made his remark are part of reservation and pre-reservation
                lived history that have been passed down only orally. So seeing&#8212;and as
                importantly <italic>experiencing</italic>&#8212;these storied places for the first
                time was profound.</p>
            <p>In Arapaho and Native American ontology and worldview, land and landscape have always
                been placed at the center of cultural and religious life (<xref ref-type="bibr"
                    rid="B3">Basso 1996</xref>; <xref ref-type="bibr" rid="B12">Deloria
                2003</xref>). Use of VR elicitation methodology is part of a larger movement by
                Indigenous peoples and scholars around the world to use technology in ways that
                acknowledge this. One of the first and most prominent examples of this is the
                Digital Songlines Project, which employs immersive VR simulations to connect
                Australian Indigenous Peoples&#8217; art, stories, rituals, and songs with their
                land to reproduce aspects of the Dreamtime, the sacred origin of their worldview,
                religion, and culture (<xref ref-type="bibr" rid="B2">Barrett 2013</xref>; <xref
                    ref-type="bibr" rid="B20">Leavy 2007</xref>). Immersive VR has also been
                explored as a tool for traditional knowledge repatriation with Inuit elders with
                positive results (<xref ref-type="bibr" rid="B11">Dawson et al. 2011</xref>). Recent
                explorations of the potential of mapping and locative technologies to broaden
                research perspectives and allow consultants access to locations that would otherwise
                be physically inaccessible suggest that they have vast potential to broaden the
                field of linguistic research by creating new elicitation techniques with
                technologies heretofore unutilized (<xref ref-type="bibr" rid="B4">Berez
                2015</xref>; <xref ref-type="bibr" rid="B5">Caldecott &amp; Koch 2014</xref>; <xref
                    ref-type="bibr" rid="B15">Hermes 2019</xref>; <xref ref-type="bibr" rid="B21"
                    >Lum &amp; Schlossberg 2014</xref>; <xref ref-type="bibr" rid="B23">Mertins
                    2016</xref>). This new method of elicitation, material collection, and
                presentation has the foundational benefit of allowing the consultants to access
                landscapes in ways that were previously only available by plane or by visiting the
                location in person on the ground, a journey that a vast majority of elder Indigenous
                language consultants are physically unable to complete. An added benefit of using VR
                for elicitation purposes is that it may also be able to avoid some aspects of the
                observer&#8217;s paradox in that the consultants can perceive themselves as visually
                and auditorily separated from the project team during the elicitation session.</p>
        </sec>
        <sec sec-type="methods">
            <title>5. Methods of data collection</title>
            <p>Data was collected from both male and female speakers in individual and group
                elicitation sessions. Consultants were seated in swivel chairs to facilitate their
                exploration of the full 360-degree viewshed and supported as they donned HTC Vive
                headsets. Once grounded in the first scene (always the interior of the niiinon),
                consultants were led through each scene of the virtual reality application. In each
                scene they responded to questions that Nookhoosei Niibei asked them in Arapaho about
                locations of cultural significance. They were also invited to converse with each
                other about toponyms and stories and to offer other descriptive information about
                what they were seeing and experiencing in virtual reality. Throughout the sessions,
                discourse and general responses to questions about locations of cultural
                significance were recorded using a Zoom F8n Multi-Track Field Recorder and a
                high-definition video camera. Data was backed up to portable hard drives on site and
                to cloud-based repositories when available.</p>
            <p>For this project, symbolically and culturally significant locations in Rocky Mountain
                National Park were chosen by the Northern Arapaho Language and Culture Commission as
                the first targets of elicitation. These sites are connected to important themes in
                Arapaho myth, as they are related to the struggle between summer and winter, day and
                night, and the Thunderbird and the White Owls. Clearly VR elicitation is not
                preferable to visiting a location of cultural significance in person. But given that
                one of them, <italic>Nohuuxone&#8217;</italic> &#8216;the eagle&#8217;s nest&#8217;,
                is located at 10,666 feet above sea level at the end of an arduous five-mile rocky
                climb, VR is the only chance that elderly Arapaho speakers will ever have of
                visiting Nohuuxone&#8217; or the other locations documented for this project again.
                Beyond its spatial utility, the VR elicitation prototype also allows elders move
                temporally back into the pre-reservation period because the niiinon is outfitted
                exactly as it would have been at that time.</p>
        </sec>
        <sec>
            <title>6. Comparison of Arapaho Text Database data vs. VR elicitation data</title>
            <p>Speech elicited in the VR setting showed no evidence of distortion or speaker
                discomfort. On the contrary, the VR-elicited language is in some ways cognitively
                and structurally richer than everyday speech, to the point that it approaches the
                richness of traditional narrative forms. A key goal of this project has been to
                explore the efficacy of VR elicitation through establishing its comparability to
                other methods of language documentation. To that end, both the VR recordings and a
                comparable set of non-VR recordings were interlinearized, annotated, and tokenized,
                and then sorted computationally and analyzed statistically. This was done in two
                ways. The first compared all the VR elicitations from Arapaho elders with an equal
                amount of video-recorded discourse from the Arapaho Text Database (<xref
                    ref-type="bibr" rid="B6">Cowell 2014</xref>). This database contains the
                elicited ELAR material (text only) plus additional natural discourse, primarily in
                narrative format. Because this database is so extensive, we were able to choose
                comparison data that was similar to the VR data in terms of speech genre.
                Specifically, we selected narrative accounts which also contained associated
                cultural information and framing for the comparison. The aggregate non-VR data was
                drawn from six different speakers (three male, three female) who had been recorded
                in the 2000s. The data set consisted of audio- and/or video-recorded texts that were
                judged to be relatively equivalent to the long-answer format of the responses to the
                questions in the VR data. Eight texts from the Arapaho Text Database were used. Each
                text has a unique title code. The texts chosen are those with the labels JGSn,
                JGBear, Nfox, SBGH, Crazy, ECScalp, Bug, and BlClotH. This data contained roughly
                the same number of sentences (within 2%) as the VR data. The second way was by
                directly comparing the same speaker speaking about the same topic both in VR
                elicitation and in a traditional language documentation setting that had been
                fortuitously recorded at an earlier time.</p>
            <p>In order to determine if the VR methodology was producing data comparable to that
                found in natural-discourse storytelling about key myths and landscape features, we
                tried taking a few different measures of the cognitive and grammatical complexity of
                the data produced. One measure of this type that has been used previously for
                Arapaho is the presence of subordinate clauses, which can be measured by counts of
                specific subordinating prefixes (<xref ref-type="bibr" rid="B10">Cowell &amp;
                    O&#8217;Gorman 2016</xref>, <xref ref-type="bibr" rid="B8">Cowell et al.
                    2017</xref>).</p>
            <p>We focused on adverbial subordinate clauses because they are more common than
                complement clauses and relative clauses, and also because they are often
                grammatically and syntactically richer and more complex than the other clause types.
                In particular, they tend to express a richer set of aspectual and temporal
                relationships between the main clause and the subordinate clause than the other two
                types of clauses. They thus provide a heuristic of language richness and detail in
                narrative discourse. An invented example, showing a complex initial subordinate
                clause followed by a relatively simple main clause, is shown in Example 1
                    below:<xref ref-type="fn" rid="n3">3</xref></p>
            <table-wrap>
                <table content-type="example">
                    <tr>
                        <td align="left" valign="top">(1)</td>
                        <td align="left" valign="top">toh-uus-bii3woon-eit</td>
                        <td align="left" valign="top">ne-isonoo,</td>
                        <td align="left" valign="top">nih-&#8217;oxow-o&#8217;.</td>
                    </tr>
                    <tr>
                        <td align="left" valign="top">&#160;</td>
                        <td align="left" valign="top">when-<sc>PER</sc>&#1171;-cook.for-4/3s</td>
                        <td align="left" valign="top">1s-father</td>
                        <td align="left" valign="top">PST-feed-1S/3S</td>
                    </tr>
                    <tr>
                        <td align="left" valign="top">&#160;</td>
                        <td align="left" valign="top" colspan="3">&#8216;After she finished cooking
                            [the food] for my father, I fed him.&#8217;</td>
                    </tr>
                </table>
            </table-wrap>
            <p>For this type of subordinate clause, the aggregated natural discourse data has 44
                instances out of a total of 924 verbs; i.e., 4.76% of verbs occur in an adverbial
                subordinate clause while the VR comparison data has 55 instances out of a total of
                821 verbs; i.e. 6.70%. So the VR data is producing comparable numbers of adverbial
                subordinate clauses compared to the non-VR data, and thus is syntactically rich in
                at least this respect.</p>
            <p>Another measure that has been used to evaluate Arapaho syntactic complexity is the
                number of transitive verbs employed in discourse. In Arapaho, transitive verbs mark
                both subject and object on the verb; they are thus cognitively and grammatically
                more complex than intransitive verbs, which mark only the subject (<xref
                    ref-type="bibr" rid="B8">Cowell et al. 2017</xref>). When we measured the number
                of tokens of transitive verbs with an animate object (TA verbs) and transitive verbs
                with an inanimate object (TI verbs) in the two sets of data, we found that there
                were some differences in terms of the overall number of transitive verbs being used.
                The VR-elicited speech has a lower percentage of TA verbs (55 vs. 201), but a higher
                percentage of TI verbs than the natural discourse data. These observations are
                summarized in <xref ref-type="table" rid="T1">Table 1</xref>.</p>
            <table-wrap id="T1">
                <label>Table 1</label>
                <caption>
                    <p>Comparison of use of transitive verbs in VR and natural discourse data.</p>
                </caption>
                <table>
                    <tr>
                        <th colspan="6"><hr/></th>
                    </tr>
                    <tr>
                        <th align="left" valign="top"/>
                        <th align="left" valign="top">TOTAL VERBS</th>
                        <th align="left" valign="top">TRANSITIVE VERBS WITH ANIMATE OBJECT (TA
                            VERBS)</th>
                        <th align="left" valign="top">TRANSITIVE VERBS WITH INANIMATE OBJECT (TI
                            VERBS)</th>
                        <th align="left" valign="top">TOTAL TRANSITIVE VERBS</th>
                        <th align="left" valign="top">TRANSITIVE VERBS AS PERCENTAGE OF TOTAL
                            VERBS</th>
                    </tr>
                    <tr>
                        <td colspan="6"><hr/></td>
                    </tr>
                    <tr>
                        <td align="left" valign="top">Aggregated Natural Discourse Data</td>
                        <td align="left" valign="top">924</td>
                        <td align="left" valign="top">201</td>
                        <td align="left" valign="top">64</td>
                        <td align="left" valign="top">265</td>
                        <td align="left" valign="top">28.7%</td>
                    </tr>
                    <tr>
                        <td colspan="6"><hr/></td>
                    </tr>
                    <tr>
                        <td align="left" valign="top">VR Discourse Data (for comparison)</td>
                        <td align="left" valign="top">821</td>
                        <td align="left" valign="top">55</td>
                        <td align="left" valign="top">110</td>
                        <td align="left" valign="top">165</td>
                        <td align="left" valign="top">20.1%</td>
                    </tr>
                    <tr>
                        <td colspan="6"><hr/></td>
                    </tr>
                </table>
            </table-wrap>
            <p>Again, the proportions of total transitive verbs used are roughly comparable, though
                the proportion of types of transitive verbs used were not. For instance, there was a
                higher proportion of TA verbs in the non-VR data. We hypothesize that this is the
                result of the non-VR data being narrative in origin, in which two individuals are
                very often described by the storyteller interacting with each other, thus resulting
                in many instances of TA verbs. In contrast, the VR data asked the respondents about
                their relationships to the tipi and the landscape, i.e., inanimate objects. As a
                result, the VR data shows a much higher percentage of TI verbs compared to the
                narratives. This suggests that measures of syntactic richness in Arapaho can be
                quite sensitive to the speech genre in question, at least for some measures such as
                TI and TA verbs (a finding corresponding to the results reported in <xref
                    ref-type="bibr" rid="B10">Cowell &amp; O&#8217;Gorman 2016</xref>). It also
                shows that the speech of the consultants was sensitive to the specific nature of the
                VR topics (which in this case focused on inanimate objects) and the interview
                format, in which speakers were asked about their attitudes and relationships to
                those objects.</p>
            <p>When Nii&#8217;eihii Neecee was previously recorded in a traditional language
                documentation context, he spontaneously decided to tell Cowell about the symbolic
                meanings of the Arapaho niiinon (ELAR 35c). In spontaneous description of the
                niiinon, he produced only 70 lines of utterances. When interviewed in a VR
                elicitation session for this project, he produced 310 lines on the same topic. So,
                the VR elicitation produced more than four times as much speech covering the same
                general content. This suggests the potential for the immersive visual aspect of VR
                to produce richer responses than simply talking in the abstract. Admittedly, the
                sheer volume of speech in the VR elicitation sessions cannot be attributed to VR
                alone, as it also reflects the fact that during the VR elicitation sessions multiple
                questions were posed, while in the traditional language documentation context Cowell
                simply listened to and recorded the account. These observations are summarized in
                    <xref ref-type="table" rid="T2">Table 2</xref>.</p>
            <table-wrap id="T2">
                <label>Table 2</label>
                <caption>
                    <p>Comparison of consultant Nii&#8217;eihii Neecee&#8217;s speech on the same
                        topic in VR vs. natural discourse.</p>
                </caption>
                <table>
                    <tr>
                        <th colspan="7"><hr/></th>
                    </tr>
                    <tr>
                        <th align="left" valign="top"/>
                        <th align="left" valign="top">TOTAL VERBS</th>
                        <th align="left" valign="top">TRANSITIVE VERBS WITH ANIMATE OBJECT</th>
                        <th align="left" valign="top">TRANSITIVE VERBS WITH INANIMATE OBJECT</th>
                        <th align="left" valign="top">TOTAL TRANSITIVE VERBS</th>
                        <th align="left" valign="top">TRANSITIVE VERBS AS PERCENTAGE OF TOTAL
                            VERBS</th>
                        <th align="left" valign="top">ADVERBIAL SUBORDINATE CLAUSES</th>
                    </tr>
                    <tr>
                        <td colspan="7"><hr/></td>
                    </tr>
                    <tr>
                        <td align="left" valign="top">Aggregated Natural Discourse Data</td>
                        <td align="left" valign="top">116</td>
                        <td align="left" valign="top">8</td>
                        <td align="left" valign="top">15</td>
                        <td align="left" valign="top">23</td>
                        <td align="left" valign="top">19.83%</td>
                        <td align="left" valign="top">14</td>
                    </tr>
                    <tr>
                        <td colspan="7"><hr/></td>
                    </tr>
                    <tr>
                        <td align="left" valign="top">VR Discourse Data (for comparison)</td>
                        <td align="left" valign="top">394</td>
                        <td align="left" valign="top">17</td>
                        <td align="left" valign="top">51</td>
                        <td align="left" valign="top">68</td>
                        <td align="left" valign="top">17.24%</td>
                        <td align="left" valign="top">14</td>
                    </tr>
                    <tr>
                        <td colspan="7"><hr/></td>
                    </tr>
                </table>
            </table-wrap>
            <p>In this case, there is notably less use of adverbial subordination in the VR data
                relative to the total number of clauses. However, numbers of transitive verbs are
                similar in each case (17.24% for VR, 19.83% for non-VR). Once again, the VR data
                shows a high number of TI verbs relative to TA verbs even though in this case the
                topic is the same for both the VR and non-VR data.</p>
            <p>We hypothesize that, since the speaker was asked about his and Arapahos&#8217;
                    <italic>relationship</italic> to the inanimate object in the VR dataset, this
                produced many TI verbs of the form &#8216;we used it&#8217;, &#8216;I see it&#8217;,
                etc. Thus, the specific topic of the discourse would appear to be less important for
                demonstrating the linguistic structures used than it is for showing the way in which
                the speaker engages with, or is asked to engage with, the topic. Put another way,
                the specific nature of the linguistic data produced is first a product of the mode
                of interaction between the speakers, and secondarily, of the mode of interaction
                between the speaker and the surrounding environment. The VR elicitation practice
                shapes the way they speak about the world around them, while on another level, the
                VR elicitation method creates new ways for the elders and their students to form
                relationships with traditional homelands from which they have been systematically
                and forcefully removed.</p>
        </sec>
        <sec>
            <title>7. Conclusions</title>
            <p>The VR elicitation method brings elder speakers of endangered Indigenous languages to
                places and times that would otherwise be impossible for them to access, producing
                results that are unique and valuable from both a cultural standpoint and language
                documentation standpoint. Analysis of the quantitative linguistic results obtained
                with VR are generally comparable, in terms of grammatical complexity, to the results
                obtained involving traditional narratives in the classic documentation context. The
                quantitative results also suggest that VR may produce specific linguistic patterns
                in the data that reflect both the highly interactive nature of the experience and
                the loose interview type of format used. The VR elicitations produced data
                comparable in richness to that found in traditional speech. This is distinctly
                different from the productions normally associated with interviews. This suggests
                that the interactional intensity of VR can compensate for the downside of
                interview-style elicitation, which tends to be more interviewer-controlled and
                discontinuous compared to a narrative. Thereby VR elicitation produces very rich
                linguistic results similar to a traditional narrative, which would not be expected
                in non-VR interview situations.</p>
            <p>The harsh reality of Indigenous language and culture endangerment and loss demands
                new approaches to language documentation. In the words of Nookhoosei Niibei, a key
                Arapaho educator and language revitalization activist (personal communication,
                2019-11-01):</p>
            <disp-quote>
                <p>This project will reach the next generation by bringing our lands back to us and
                    combining VR with our language; instead of competing with technology we are
                    joining forces, so to speak! Let us continue to work hard together so that our
                    sacred language will live and we can produce a whole new generation of fluent
                    speakers!</p>
            </disp-quote>
            <p>VR elicitation is a new and promising tool in the tool kit for Indigenous language
                and culture preservation and revitalization.</p>
        </sec>
    </body>
    <back>
        <fn-group>
            <fn id="n1">
                <p>We use the Standard Arapaho Orthography developed in the 1970s in this article.
                    For a detailed description see Cowell and Moss (<xref ref-type="bibr" rid="B9"
                        >2011</xref>). The transcription used here for Arapaho speech uses a
                    phonetic alphabet and follows the conventions described at &lt;<ext-link
                        ext-link-type="uri" xmlns:xlink="http://www.w3.org/1999/xlink"
                        xlink:href="https://verbs.colorado.edu/ArapahoLanguageProject/sounds/arapahosounds.html"
                        >https://verbs.colorado.edu/ArapahoLanguageProject/sounds/arapahosounds.html</ext-link>&gt;.
                    Note that Arapaho has a pitch accent system (similar to the stress system in
                    English, except the pitch of the vowel is raised, rather than pronouncing the
                    vowel with greater volume or intensity). Triple vowels are disyllabic with
                    either a pronunciation <italic>&#233;e-&#233;, &#237;i-&#237;,
                        &#243;o-&#243;</italic> and <italic>&#250;u-&#250;</italic> or else with a
                    pronunciation <italic>&#233;-ee, &#237;-ii, &#243;-oo, &#250;-uu</italic>. The
                    word &#8216;road&#8217; is pronounced <italic>b&#243;o&#243;</italic>, while the
                    word &#8216;tipi&#8217; is pronounced <italic>n&#237;iinon</italic>.</p>
            </fn>
            <fn id="n2">
                <p>The project website can be found at <ext-link ext-link-type="uri"
                        xmlns:xlink="http://www.w3.org/1999/xlink"
                        xlink:href="https://verbs.colorado.edu/ArapahoLanguageProject/index.html"
                        >https://verbs.colorado.edu/ArapahoLanguageProject/index.html</ext-link>.</p>
            </fn>
            <fn id="n3">
                <p>The following abbreviations are used in example 1: &#7448;&#7431;&#640;&#1171;
                    &#8211; perfective aspect; 4 &#8211; obviative, i.e. &#8220;4th person&#8221;;
                    3s &#8211; third person singular; 1s &#8211; first person singular;
                    &#7448;s&#7451; &#8211; past tense.</p>
            </fn>
        </fn-group>
        <ack>
            <title>Acknowledgments</title>
            <p>Special thanks to the Northern Arapaho Tribe and all the members of the Language and
                Culture Commission, Nookhoosei Niibei, Dr. Christopher Russell, and Robyn Lopez,
                without whom none of this work would have been possible.</p>
        </ack>
        <sec>
            <title>Funding Information</title>
            <p>This project is jointly funded by the National Science Foundation Documenting
                Endangered Languages Program and the Established Program to Stimulate Competitive
                Research (EPSCoR).</p>
        </sec>
        <sec>
            <title>Competing Interests</title>
            <p>The authors have no competing interests to declare.</p>
        </sec>
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